Where is timbers bend aralon




















When the Sky settings are anything other than LOW i get black screen whenever I want to open inventory or speak to someone outside of house. And "wait for 1 hour" sometimes doesnt work as well. Please fix, Aralon is the best game ever! The controls are too sensitive, and the camera control should be constructed to one side of the screen to better control the gameplay during combat and exploration during swimming.

Otherwise the camera itself is constantly twitching to me attempting to move the dpad on the touch screen. Which brings another point. Free floating dpad would be best for this game. This is pretty fun. However, there are some glitches. Also, sometimes when the horse is summoned, it does not appear, and the harbor master does not work. Given its age I'd have given the game 5 except for the following mentioned under "cons. You can replay it with different character classes, so not a one time run.

Has good game balance-- nasties are not leveled by your level so go into wrong area and probably get killed. Loot is tied to critter level, so the nastier the beast the better the stuff. Cons: The game will crash when hiring any ship captain for fast travel. It reminds me of Morrowind and I love it! Doesn't crash any.

Also can you add a button on the main menu to exit the game? What was I thinking when I bought this nonsense? Kind of a slap in the face as it charges a entry level fee, but is no different from the F2P model with in app purchases.

Crap games that look dated made less crappier with in apps purchases? Yeah real good use of my time and money, meh. Camera gets stuck npc after talking to them and then my character goes off and gets stuck on the map. I have to load a previous save to recover. Happened more than once. Makes me wonder what else is in store. Going through some listings of gamepad supported Android games brought me here, but I see my controller is not supported.

Which is a shame, I could picture myself playing through this game for hours on end, but I hate to think about gaming using touch controls.

Great game but stupid UI This game is so good but it is spoilt by the stupid UI that's is so small it makes it very hard to play some times. Not good on nexus 10 Controls are tiny and inaccurate.

Character sometimes gets stuck in the environment. The text is so small that it hurts my eyes trying to read it. I think someone else already posted that the game is not enjoyable on HD devices. Hopefully there will be an update some day. Great game BUT You need to tweak the camera as it gets stuck on one thing and stays that way until you start it all over again. Theres graphical glitches alot. Other than that for mobile its a decent enough Elder Scrolls style game that we need more of.

I think there's a problem I don't understand why. I haven't even played the game 10 minutes, and I keep dying because practically NONE of my attacks ever land. Fix this and I'll give a better rating. I'm using a Galaxy Note II. Lost save files! Really was enjoying this game until my phone reset itself and I lost hours of game play. Until then was a 5-star game. Wasn't impressed!

Edit: have now installed on my Note 4 and the ui is so small it's unplayable! Very hard to control on a tablet, I can barely hit the buttons or read any text. Two enemy's can kill me because of shoddy controls. This game needs an entire rework to be playable.

Obviously a homemade game ; cr I have no earthly reason why this game got such a good rating. Otherwise, I'd say you're way better off buying a studio-made game. Great for RPG enthusiast First in foremost let's call this game what it is. Game play wise, it's a world of war craft clone. Graphics have a touch of Morrow Wind and a story similar to Zelda. This game by no means trys to reinvent the wheel, but instead brings the best of other core games to a moble device. I have only played it on my Note II.

And I must say it's a joy. Controls are responsive, graphics are smooth, sound is perfect! Hats off to the gentlemen who wrote the sound track. All in all, well worth the asking price. Solid open-RPG, but rather ugly and clunky. This is an absorbing open-world style RPG, with some nice features such as choice of race and class, day-night cycle, mounts etc. However to enjoy it, you need to look past the fugly graphics and awkward interface the buttons are way too small on a 10 in tablet.

Even allowing for the low poly count, the character models are extraordinary ugly and, combined with the clunky interface and awful dialogue, the low-res textures give the game a rather unpolished feel, which is a shame. The only thing that really looks good are the combat animations, which are surprisingly fluid. Still, lots of content here for RPG fans.

Would love this if the interface and graphics got an overhaul. Perfect No lag, no crash. The problems I've seen on other reviews have not really been problems for me except maybe the camera. I am playing on a Galaxy s2, so I'm surprised at how well it works.

Gives the awesome feeling of accomplishment and advancement that console RPGs have. Probably the best game in the app store. The game was good when I played it back in Played it on the iPod Touch 4th Gen. Bought it on here Play Store years ago to enjoy it once more.

The UI is so small I couldn't enjoy it so here I am downloading it again, years after purchasing it on the Play Store. I would've hoped they've fixed the UI by now but nope. I exited as soon as I got to the new game screen. It's a little more to learn but it's more rewarding and playable. And it's online. You will get great loot from every fight you engage in here. Sheba's Lair - you should not try to reach Sheba's Lair until after you have defeated Ashmore.

The only way out of there is to use the Safety Ring or a Teleportation sheet you purchase for Karma points so unless you want to have to work your way, at the shortest, from Icefang's Lair all the way through the Mines again to retrieve Icefang's egg, wait until you have collected it and then head back to Sheba's Lair.

Fire Cloak - I almost always receive a fire cloak once I defeat Sheba. However, she is the most difficult opponent in the game more difficult even than Merificus and Icefang and you won't reach her until you are almost at the end of the game.

You won't get a whole lot of use out of the cloak as a result. Getting to Sheba's Lair - in order to reach Sheba's Lair, you must take a Greenfin Stew or wear Helga's ring and go over the side of the ledge facing the entrance to the Dark Chasm.

After you have defeated Ashmore, return back through tunnels. Facing the entrance to the Dark Chasm, go to the furthest point left on the ledge. From here, go over the side and follow the indentation on the rock until you reach Sheba's Lair.

Speak with Sufok - this is the first quest you receive. It comes from Sir Roderick in your house in Timbers Bend and is worth exp. Find Darius - given by Sufok in Taryn Ridge. This is where you will receive the grey stallion deed. Once you have spoken with the queen, Gorak will instruct you to tell Darius. Research - Darius will have you research what could break Merificus' spell and instruct you to search the East Callaheim Library.

This is where you will find the Temple of Azra and the Scepter of Hammara. Retrieve the Scepter of Hammara - Darius will tell you to seek out Vierne in Karn but you don't strictly have to do this part of the quest. You simply have to find a way into the Temple of Azra and that can be done in one of two ways. Then Sunclaw will take you to Drake Island where she has hidden the key to the Temple and transport you to the door of the Temple. Chests - when you enter the Temple, you want to have as little "stuff" in your inventory as possible.

At a minimum, you must encounter six chests in order to pass through all of the gates and levels. Not including any of the enemies you will face, however, there are a total of twelve chests in the Temple from which you can take loot. Rescue Gorak - Darius will give you this quest after you have used the Scepter on Merificus.

It may seem like you don't actually have to speak with Gorak because at this point, all you have to do is go to Shadowspire and fight Merificus. However, Darius will not give you the Journey to Shadowspire quest until you have freed Gorak so in fact, you do have to complete this quest. Journey to Shadowspire - there are several quests that can take place between rescuing Gorak and entering Shadowspire. However, you don't have to complete them because you can just go straight to Shadowspire from here.

In order to reach it, you must reach the Shadowspire Mines at the northeast corner of the Second Outland. Safety Ring - don't ever get rid of the safety ring. It allows you to get out of sticky situations and is the fastest and easiest way back to Callaheim. As far as I know, this ring or one of the instant transport sheets you can buy are the only way you can get out of Sheba's Lair. It will appear in your inventory sometime when you are in the Southern Kingdom.

It always comes to me before I leave Timbers Bend. Helga's Ring - you must kill Ug, a cave troll in a cave on the land next to Lake Craythorn in the Southern Kingdom, to obtain this ring.

This ring is enormously helpful and while there is a quest to obtain it for Og, Ug's brother, I never complete this quest. If you give the ring back to Og, you can never get the ring back, even if you kill him. As I mentioned above, this is one of only two ways to reach Sheba's Lair.

Mounts - according to Crescent Moon Games, there are eight different mounts in Aralon: three different types of horses i. They all all good mounts but my favorites are the dinorat and drake.

Horses - you will get a grey stallion deed from Sufok in Taryn Ridge that can be used pretty much anywhere in the Kingdoms. The downside to horses is that they are fairly slow and it is easy to get thrown off if you hit a rock or anything. Dinorat - you can only purchase this mount with Karma points. It is a great mount, however. You almost never fall off of it, even if you run into something or fall down a hill or off of a ledge.

It is also fast and can easily maneuver around enemies, especially Desert Fangs in the First Outland.

You can purchase it at any time too. Wolf - you can collect this mount from Anaya as part of the Sisters of the Night quest. The wolf is fast but excepting the terror bird, it is the easiest to fall from. Drake - another great mount. You can obtain a drake egg when you are gong to Drake Island to obtain the key to get into the Temple of Azra.

The drakes are similar to dragons, but they are not the dragon mount. Drakes don't fly but you don't have to complete a quest to get a ride on them either. A drake looks fierce, keeping enemies away, at least psychologically! They move easily and will keep you mounted through most things. Like the dinorat, it is fast but agile and can be ridden pretty much anywhere in the Kingdoms.

Terror Bird - you can get a terror bird egg in the Second Outland. If you come up from Icefang's Lair, turn to face left after reaching the top of the circle surrounding Icefang's Lair. Go down the path until you see an archway. Turn left and fight some terror birds until you reach the terror bird nest.

The terror bird is jerky to ride and not very fast. It is creepy to look at but it doesn't compare to the other mounts. Dragons - you have the opportunity to ride on a dragon twice. Sunclaw will take you to Drake Island and then to the Temple of Azra entrance if you complete her quest and bring her a soothing balm. You can also get a ride from Icefang from her lair to Shadowspire if you complete her task to bring back her egg from another dragon, Ashmore.

Killing Dragons - you can kill the dragons if you choose to do so. I never kill Sunclaw until after I've been through the Temple of Azra because I like having her transport me to Drake Island and to the entrance of the Temple. However, it is quite a feat to defeat her afterward and will help you level up quickly. As for Icefang, it is important to complete the Stolen Egg quest for her. Once that is done, you can attack and defeat her. Even afterward, when you leave her Lair, she will be waiting to give you a ride to Shadowspire!

The following is the way I play through the game when I complete all of the challenges, kill as many enemies as I can and collect as much gold and loot as possible. I complete the challenges and quests in the most even way possible, generally fighting the enemies and completing quests in ascending order to make leveling up the easiest.

It usually takes me "days" to complete the game and I end at level 50 with around ,, in gold. By that point, all of my armor is superb or better and I've got two or more great weapons. I also keep the drake and one other mount to travel through the Kingdoms. You will start out the game in your home when Sir Roderick knocks on the door.

He gives you information about your father, then dies, leaving you a quest Speak with Sufok , to complete. Take the gold from him and the materials in his bag. Go over to your chest and take the torch, fishing pole, gold and whatever else may be in there. Go out the door and enter Lyrah's house.

She will give you a quest Tom Miller and you may buy a few things from her. At this point, I usually kill Lyrah. She is a friendly target so she won't hurt your legal status and her level is low so she is fairly easy to defeat.

By defeating her, you will probably level up one level, if not more. Regardless of whether you defeat Lyrah, you may raid the loot in her chest. Exit her house and speak with Aven and Hans Longstride. Each of them will give you a quest - Find Feskers 50 exp. You may then choose to engage in some target practice with the practice dummy. Inside, you can accept a quest from Thressa A Missing Husband - exp. Black is in the first inn room on the second floor.

After I accept the quest, I kill Black, who is a friendly target. I also go next door to the second inn room and collect the loot from the chest in the room. Next, leave Timbers Bend, go along the path outside of the village to the gnoll cave on the right and pick sunberries off of the bush immediately outside of the village. Feskers is outside of the cave and inside, there are two chests plus the solution to A Missing Husband. If you continue past the gnoll cave, you will come around to a campfire in front of you and a sunberry bush on the left facing the Old Mill.

Picking Plants - when you pick plants throughout this game you will either get one or two plants. I have noticed that almost always, if you stand very close to the plant but not in it, you will receive two plants.

This is true for sunberries, willow leaves, yuma seeds, fero pods and red ferns. The only exception is skyblooms - you must get as close as possible to these plants and hope you get two plants. There doesn't seem to be any consistency, however.

Follow the path out of Timbers Bend to the Old Mill. Enter the mill and complete the Tom Miller quest. Do not kill Miller or take the loot from his chest or you will become an outlaw. Once you leave the mill, you may cross the bridge or go fishing in the river. You will have received an old fishing pole from the chest in your house. At this point, however, you will not have any recipes to use so you cannot use it for yourself. However, you can sell the fish for gold in Taryn Ridge.

Go over the bridge and through the gate past the old mill. To the left, there is a gnoll lair. There are three chests in this cave and several gnolls that will help you level up. After going through the gnoll lair, continue on the path a little further. You will see a bandit on the left and a sunberry bush behind him. Past the bush, there is an obelisk and a tall bust. Between the bust and obelisk, there is a side path that leads to a chest.

Once you come out from the side path, look to the river in the valley below your location. Go down to the river and cross to the other side. There is a hill and at the top of it, there is a sunberry bush and a chest. Once you return to the path to Taryn Ridge, pass the bust and go down the next path on the left. There will be another sunberry bush on your left just a little way down this road and across from the jetty to the small house.

Turn down the jetty and go behind the fence in front of the small house. There is one more sunberry bush here. Enter the small house and speak with Elyssa, where you can take the quest Safe Journey to Taryn Ridge exp. Note that you only have three minutes to complete this quest so you will want to collect the loot from her house, located in the cabinet, before you accept this challenge.

Exit the house with Elyssa and return to the main path. Go left on the path and cross two bridges towards Taryn Ridge and continue uphill into the village. This quest can only be completed at night after p. Enter the Red Lion Inn and speak to Sufok, completing that quest. At this time, Sufok will give you the Find Darius 1, exp. You can also speak to Ian and accept the A Stolen Jewel 50 gold, exp.

You may also accept Wilholme's quest An Ambush for Ian gold, exp. Go downstairs and complete the stolen jewel quest and return to Wilholme's room to complete the ambush quest. When you exit the inn, you may collect loot from the chest in the farthest house to your right.

If you try to take loot from any other house, you will become an outlaw. You can also complete the Delivery quest with Raquel and receive the Assistance 60 gold, exp. Guard Rakthor, posted at the wooden bridge closest to Taryn Ridge can also give you the Chief Kargath gold, exp plus a piece of armor or weapon quest.

The willow leaves you will need to collect for the Assistance quest are around the bottom and right side of the lake there are four bushes as well as on the island in the lake. Go to Kyle Stronghand's Lair and kill him. There are two chests in Stronghand's lair plus the loot you will receive from Stronghand himself and his followers.

Collect the willow leaves from around Craythorn Lake four plants including one on the island in the lake. Enter Ug's Lair and accept the Kill Og gold, exp. I always get as many willow leaves here as possible. Every time you go into and come back out of one of the caves you can get new leaves so by the time I am done with quests around the lake, I have about leaves.

Helga's Ring Quest - when you enter Og's lair to kill him, you will notice that he has a green exclamation point over his head. This is for the Helga's Ring quest. I never complete this quest because Helga's Ring is an invaluable tool throughout the game and if you complete this quest and return the ring to Og, you cannot get it back, even if you kill him. Return to Ug's Lair and complete the Kill Og quest.

Kill Ug and take Helga's Ring plus any other loot you may receive. From Ug's Lair looking toward the lake, travel to the right to Kargath's Lair. Enter the Lair and kill Kargath. There are three chests in the Lair, one which is hidden behind a waterfall. To locate it, cross the first ridge after you have entered the Lair and come to the second bridge. There will be a waterfall on your left. Dive into the water and swim underneath the waterfall. The chest is at the back of the little cavity.

After you have killed Kargath, exit the Lair and return to Guard Rakthor to complete the quest. Using Helga's Ring - one of the best ways to use Helga's ring is to help you get out of different spaces. In Kargath's Lair, for example, you can jump from the bridge nearest to his location to the cave entrance without hurting yourself rather than having to go back through the entire cave.

Choosing Rewards - sometimes you will be given the choice of weapons or armor as part of the reward for a quest, like Chief Kargath. If you don't like the choices you are given and are only accepting something to complete the task, I've listed below a few tips to consider. Armor - armor almost invariably gives you more gold than weapons, assuming that the weapons and armor are close to the same levels e.

Potions - if you have the chance to take potions, I almost always take them. Potions cost a lot of money to buy so any chance I have to obtain a decent potion, I take it. If the potion is being offered as part of a reward, it is more likely to be a better potion than ones you would receive ordinarily.

Weapons - if you only have the option of accepting weapons, then here is the breakdown of which weapons are worth most to least: axes, swords, primary, then secondary mostly , hammers, bows, staffs. This list isn't an absolute but is meant to be a general guide for reference. At this point, I become an outlaw. There are several low level people in Taryn Ridge you can fight and take loot from that will help you get more gold and level up.

You can also fight people like Raquel and Guard Rakthor, who are level 20 and 29 respectively who will help you level up quickly. The hardest to kill is the tradesman in Harwen's Wares and I usually stay away from that house because it is so difficult to kill both Harwen and the tradesman.

After you have finished in Taryn Ridge, you can ride your grey stallion to Callaheim. You can enter the sewers directly from outside the Callaheim gate - there is a structure to the right of the gate. This is an entrance to the sewers there is another just like it on the North Kingdom side too. Go to Quentin and have yourself changed to Neutral.

Then you can use your safety ring to teleport to West Callaheim. There is a chest on the first floor to the right side. There is also a chest on the second floor but it doesn't have anything in it. I always try to sell loot to the appropriate merchant. Take the loot from the chest on the first floor of his house. He will give you the See Out Gorak in the Palace exp. Darius will give you advice to join a guild or guilds.

Go to East Callaheim and enter the Knights of Aralon. Speak with Eckar and accept the Corruption in Callaheim gold, exp.

Complete the main tasks for the Corruption in Callaheim, including reading the note you take from Nevin. Return to the Knights of Aralon and complete the Corruption in Callaheim quest.

Eckar will give you the A Meeting Disrupted quest. Go to the Order of Magic. Take the I Will Join You receive the guild key quest from Zenero on the second floor of the headquarters. Go downstairs and accept the Missing Ingredients gold, exp. Exit the Order. Go to the Palace and upstairs to the second floor. Accept The Plan this is a main quest challenge - you must accept it; exp.

Go to the Guardians of Aralon and speak with Tristan Longshot on the second floor. Yiggdrin will give you the Bear Hunting gold, exp. Go over to the chest in the left hand corner and take whatever loot is in there. Leave the headquarters. Cross the river and speak to Harg Gutter near the end of the dock. He will give you the recipes for Fisherman's Broth and Greenfin Stew. At this point, I usually kill Gutter.

He is a friendly target and his level is pretty close to your own so there is no downside to killing him. You will also get a better fishing pole and some more gold. Afterward, you can fish for small fish and greenfin nibbler on the dock next to Gutter's house. At any time, you can come back and do this during the game to earn more gold or make more stew.

Go into the bank and put away stuff you don't need e. Guild keys, fishing poles, sapphires and amethysts, runes. If you have the necessary 3 sapphires and 3 amethysts, accept Finneus Goldring's quests Sparkling Sapphires and A Necklace of Amethyst. Otherwise, leave the bank.

Go to the mansion in West Callaheim and complete the main tasks for the Meeting Disrupted quest. Leave the mansion grounds and go out the West Callaheim exit into the Northern Kingdom. To your left, there is a building that leads to the Callaheim Sewers. In front of you, there is a path going into the woods and to your right there is a horse merchant and grass. Fight the bears going toward the sewers there will probably be at least one superb pelt here. Go up the path into the woods until you reach a statue of a face on the ground to your left.

Walk down the grassy knoll in front of the statue. There is a craft campfire here where you can make fisherman's broth or greenfin stew. Using either a Greenfin stew or Helga's ring, float down to the area around the horse merchant. Fight through bears until you reach Cold Sands Hold.

You can enter Cold Sands and take the loot from the Cold Sands Keep or just purchase armor here if you have the gold the armor and weapons here are superb quality - with a few exceptions, these are the best in the game.

If you do neither of these, return to the West Callaheim gate and enter the Callaheim sewers. When you enter, go to the middle of the sewers and turn right to go toward the Thieves' Den. If you are playing Rogue, take all the poison and toxin from Kila and Jasper.

There are two chests in the Den. Exit the Den once you have retrieved the loot. Go to the other end of the Sewers where the Old Tunnels are located and enter. Go down the main path and turn left into the first side jetty. At the end of the jetty, there is a corpse with loot. Return to the main path and stay on it until you reach the Ancient Crypt. Across from the crypt, there is another corpse with loot. Enter the Ancient Crypt and speak with Queen Elenroh's ghost.

Leave the crypt and go down the first side path on your left it is your right if you are facing toward the crypt and is the second side path from the entrance. Fight the Ancient Vampire. Exit the Old Tunnels using the Safety Ring. Exchange your loot for gold or weapons with West Callaheim businesses. In each of the guilds, you will pick up new quests from members. From the Knights Eckar , accept the Into the Mansion gold, exp.

You can leave the guilds to complete these quests now. If you have enough sapphires and amethysts at this time, you can accept Finneus Goldrings' challenges in the Bank. If not, you will probably receive enough gems to complete the quests after the guild quests.

See Darius in his West Callaheim home - he will give you the next portion of The Plan - doing research exp. While you are in the library, you will find the book, Great Potions, which will give you spells for quality health, energy and restoration potions. Return to West Callaheim and speak with Luther Argale so you can obtain the key to the mansion.

You must accept the A Deal Gone Sour quest or use a pickpocket skill to obtain the key. Go to Lord Telmon's house and speak with him. You can also take the gold and loot in his chest. In order to receive the A Reversal of Fortune quest from him, you must still have the Sour request. Once you accept the Reversal quest, however, you can abandon the Sour quest.

Return to Luther and kill him. The mansion key will be part of the loot you receive. Go back to Lord Telmon's house and complete the Reversal quest. At this point, I kill Lord Telmon. He is a friendly target and he will have a good weapon and loot on him. Enter the Mansion and complete the tasks for the Into the Mansion quest. There are seven chests here with loot and gold for you to retrieve.

Using the safety ring, return to West Callaheim and sell the loot you don't want. If you have enough Sapphires and Amethysts at this point, accept Finneus' quests in the East Callaheim bank. Once you have left Callaheim, turn to your right and travel on the grass until you come upon the path outside of Cold Sands Hold. To the left of this path, you will see two dark gnomes.

Fight these gnomes and follow them up the hill to a dark gnome cave. There are three chests in the cave as well as several gnomes that can help you level up and complete the Dark Gnome Raiders quest.

Once you have finished in the cave, return to the West Callaheim entrance. From the West Callaheim entrance, travel to the valley where the Lair of the Giant Spider Queen is located and fight giant spiders to collect silk for the Deadly Web quest.

Before entering the Lair, pick some skyblooms from the plant on the rock tunnel side of the valley. Enter the Spider Queen's Lair and defeat her. Climb to the other side of her web and obtain the loot from the corpse in the cave. Return to the other side for how to do this, see above and leave the Lair.

Pick more skyblooms and leave the valley, going up the small hill opposite the way you entered. At the top of the hill leading out of the giant spider valley, you will see the Western Kingdom mountain pass and some tents around it. Enter the middle tent and obtain the strong health potion from Harl Windsin and then kill him. Windsin is a level 30 and is not easy to kill but it is worth defeating him because it will give you a quick level up.

Once you have finished in the middle tent, go into the other tents and kill the other tradesmen. By the time you leave this little hill area, you will have leveled up at least twice, if not three times. When you come down from the little hill where the tents are located, turn left and go down a hill toward a ruined house on the right. There will be one coven witch on each side of the path. Once you defeat the witches, go into the grass in front of the ruined house.

There is a skybloom plant there. Continue along the path in the direction you have been traveling toward Windspray Lake. Travel around the lake fighting gnomes until you pass the Dark Gnome Burrows.

At the top of the hill to the left of a house, there is another skybloom. Take plants off of it and return to the Burrows and enter. Once you enter the Burrows, fight the Dark Gnomes and retrieve loot from six chests. Leave the Burrows and go to the skybloom plant again. Pick some blooms. Go around the lake back toward the coven witches you fought earlier. Pick more skyblooms.

Fight the coven witches until you come to the Cave of the Sisters of the Night. Note that you haven't received this quest yet, but you can complete the tasks for it before receiving the quest to avoid an extra trip into the Northern Kingdom just to complete this challenge.

You will receive the wolf mount from Anaya. Return to Callaheim using the safety ring. Complete the Glittering Sapphires and Necklace of Amethyst quests. You must do this before completing the Into the Mansion quest or Finneus will always be an enemy to you and you won't be able to finish these challenges. You will receive the Speak with Warrek exp. Accept the Orc Wars challenge from Captain Fargus. If you have not already done so, retrieve the gold and loot from the three chests in the Cold Sands Keep.

Once you leave the Keep, speak with Ranah, the potionmaker. Collect as many empty vials from her as you will need to make quality potions. You can also purchase a superb health potion from her if you intend to accept Sunclaw's quest for a Soothing Balm. If you need any other supplies, this is the time to purchase them or if you want to sell property, you can do that too.

Leave the Hold and enter the first outland. You will enter into a valley. In front of you, at the other end of the valley, is Sunclaw's Lair for reference. Turn to your right and travel straight until you reach the beach. Fight smugglers until you reach Smuggler's Cove. As you stand in front of the Cove, look to the left and the hill next to the Cove.



0コメント

  • 1000 / 1000